I’ve just begun my first OL Campaign and decided to document everything that is created in an effort to build a repeatable campaign setting for OL that I can release CC-BY-NC-SA to the community.
First, the link to the working board: https://trello.com/b/FhuHU0iI/ambassadors-open-legend-rpg-campaign
I improvise a ton at the table, so there are many situations or details that I don’t know until a session happens. Imagine a line drawing that fills in with detail as the session continues. Thus, I’m documenting things after each session.
Anyway, I figured it may be fun for others. When the campaign comes to an end I hope to compile it into PDF format as well as release the PDF creation files (I don’t know what free software I’ll use for layout yet) for people to use and, if they want, translate (Yay Creative Commons license!).
Here’s the premise:
The group is part of the Ambassador Core, an organization that recruits individuals willing to leave their old lives behind, at risk of great peril, to connect more worlds together and represent themselves and the known federation of worlds on unknown places.
Each member of the party volunteered for this mission that will be their primary mission for the rest of their lives. They were all gathered and met for less than 24 hours before being brought into the transfer chamber where a portal would open for a brief 5 minute window to an unexplored world. This portal will not reopen again for almost 5 years.
The party steps through the portal, unsure what to expect on the other side, but intent on representing themselves and the federation in the best possible light.
This adventure is:
- Clear Good vs Bad Guys
- Upbeat (let them be heroes)
- No required player knowledge (e.g. Noir)
- The farther from the real world the better
- Truly available for open character creation
- No survival game mechanics
- Not cyberpunk or space