Advanced Tests in OL

@targ8practice - I’m in a similar place. Been GM’ing a homebrew FAGE campaign for about a year (we’re all dads, so we meet monthly at best).

What drew me to FAGE was the simple, fun mechanics and that it was light on rules, allowing me to focus on story. But I’ve also found FAGE to be limiting in ways - there are sometimes too few options for players (leaving us to have to homebrew a lot of arcana/talents/specializations). OL takes the focus on story to a whole new level, the mechanics are clear and simple, and the possibilities for creativity are endless.

So now I’m converting my entire campaign and world to OL (which is tough). I’ve told my players we’re switching (in June!), and set up sessions to teach them OL and work together to convert their character.

Right now what’s tripping me up the most is (a) building NPCs in OL (just a matter of time before I start getting faster/better at it and also why I made the NPC sheet) and (b) trying to find an advanced test mechanic.