A thought occurred to me today at work regarding providing a more “realistic” reflection of injury during combat. Please forgive me if this has been addressed before.
As we know, fatigue and injury can negatively impact the combat performance of soldiers in real life. If you are hurt, you can’t swing a sword or throw a plasma grenade as effectively as when you are well and rested.
My proposal for a house rule is thus, when a player (or NPC if desired) reaches a certain threshold, say 50% HP, they are subjected to disadvantage 1. If they continue to fight injured, the disadvantage can increase to 2 (say at 25% HP).
I figured it was a quick and simple way to show the strain of battle during combat.