A couple of people have been asking for how to adapt Wild Magic from the Duermar setting to their own setting. Below you’ll find a doc with a couple of suggestions on how to integrate Wild Magic into your own setting without much work on the GM’s part:
Here is also a little reminder of the original idea for Wild Magic: Wild Magic Rules
Or if you want to read about it in the context of my setting in a more polished document (the Player’s Guide is free):