Here are some house rules I’m currently playing around with. I’m curious to hear other’s thoughts.
Full Withdraw
As a focus action, a player can move up to their movement speed out of combat without invoking any attacks of opportunity.
Rationale: Other systems allow players to get the heck out of dodge when things get super rough. My group has found this to desirable in some situations, so I’m now allowing it as a focus action.
Alternate Defend Action
(replaces the current defend action), player can defend with an appropriate attribute (agility, might, protection, etc). To do so, they roll their attribute dice (i.e. not the d20) and add this to their targeted defense (needs to make narrative sense). As with the current defend action, doing so means the player loses their next major action.
Rationale: We’ve found that the current defend action is fairly weak. If the “defendee’s” defenses are already fairly high, the current defend action does nearly nothing for them (even with fairly high attributes for the defender). Also, attack rolls, very often have advantage, so it’s rare that a defend action can help all that much with reducing much, if any, damage. Doing this allows a defender to be a bit more robust.
Defending against AOOs
You may make a single alternate defend roll to defend against any number of attacks of opportunity. Doing so means you lose your next major action.
Rationale: If you’re surrounded and don’t want to take a full withdrawn (perhaps you don’t want to lose your boon sustain by taking a focus action), you can risk it and try to defend against the AOO’s at the risk of losing your next major action. This is similar to an acrobatics check/throw in other systems.
Nerfed "Swift"
Swift weapons only gives advantage 1 (instead of 2) to initiative rolls.
Rationale. Swift just seems too powerful (and somewhat arbitrary) to us. In real combat, a knife does not make you faster than someone with a katana. In fact, the katana is most likely to get to you before you have a chance to pounce with those knives. We also may play around with which weapons give you swift.