I’ve been running a campaign for two beginners to tabletop gaming and one more experienced player. Once my cliche guide NPC manages to convince these three characters to work together to deliver a message to the royal capital, they set off on their journey. Having worked well together during a giant mecha golem attack they were not supposed to win but serve as the bonding focus, I thought they would come together much easier. The witty banter was great. Our elven ranger has a superiority complex, tiefling paladin doesn’t talk much but gets annoyingly chummy when she does, and the human engineer is a gruff older guy. The first enemy I sent for them were the baboons, a great minor mob for them to learn how to fight and a funny joke about 99 dead baboons was in store. Well, my engineer decided he wanted to threaten them. He rolled a critical success. Literally scared the crap out of them. They found the horde of crap the baboons were stealing from travelers on the road, a bumbling mage they had taken prisoner and were forcing to use his one magic power to make food for them, and a cursed item. Since this, they have been rolling too many critical successes (including knocking apart my boss character for the quest I put them on before he got a good hit on anyone) so their next task is going to be twice as hard and without the pooping baboons.