Sorry, I think you changed the wrong ones under the Zombie entry. I should have been more specific. Here’s the relevant parts of the entry edited for grammar and word choice:
Zombieism: (Special) Entropy vs Resolve, else
target is infected with zombieism, a disease that
will cause the target to rise as a zombie if not
cured. Methods to cure are up to GM but can
include cure spells, first aid, rare
ingredients, or even be impossible.
Charge: (Special) Once per encounter, a
zombie can ignore the effects of the slowed
bane and charge after a target. There is a 50%
chance when doing so that it trips or stumbles
on something and is affected by the knockdown
bane at some point during its movement.
Slowed: (Special) Zombies are constantly under
the effect of the slowed bane.
Undying: (Special) Zombies only stop moving
when their head is destroyed. Only damage to
the head is removed from hitpoints; all other
damage can be described cinematically as
damaging or removing limbs.
Attacks that target a zombie’s head have disadvantage 3.