Depending on the setting, books can be a common item in the world. Some GMs may decide to give benefits for the PCs who decide to read them. This is how I use them in my campaign settings:
What Do Books Do?
A book can have two functions:
- All books give the reader Advantage on non-combat rolls that relate to the subject matter of the book. Additionally, there is information that can only be obtained through reading certain books.
- Some books can reduce the cost of feats that are available for characters. The particular feat whose cost is reduced by a book depends on the book itself.
Books are found by exploring areas or completing tasks. They can also be acquired from merchants.
Once a book is in the PC’s possession, it can be read. When the book is read, the GM may give a description of the book’s contents, and may note how much time has passed for the reader.
Basic Material Synthesis for Galactic Citizens in a Hurry: Vol. 1
By Arthur J. Smiggzie-Glabglorp
- This book instructs the reader in the proper use of the Material Synthesizer found in most hub stations across the solar system.
- PCs who read this book receive Advantage 1 on all non-combat roles related to Crafting.
- PCs who read this book know where to find Material Synthesizers at every hub station in the local solar system.
- The feat cost for Craft Mundane Item (I - II) is reduced to 1 for PCs who read this book.
(This book would be used in a Sci-Fi campaign setting.)
What do you think?
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If you have ideas of books for Worldbuilders to add to their campaign, post them here! Make sure to include what benefit they’d give the reader, what genre they’d be used in, etc.