WARRIOR:
Physical:
Agility - 2
Fortitude - 3
Might - 5
Social:
Deception - 0
Persuasion - 0
Presence - 2
Mental:
Learning - 0
Logic - 0
Perception - 2
Will - 4
Extraordinary:
Alteration - 0
Creation - 0
Energy - 0
Entropy - 0
Influence - 0
Movement - 0
Prescience - 0
Protection - 0
Derived:
HP: 24+5
Toughness: 17
Guard: 17 + 3
Resolve: 14
Armor: 3
Weapon: Sword [Forceful, Two Handed (+1 Advantage to all attacks)]
Armor: Chainmail (3 Armor)
Feats:
Tough as Nails (I) - Add 5 to your HP.
Death’s Door (II) - Twice a day (once per fight), you’ll be reduced to 1 hp when you’d otherwise be reduced to 0.
Battlefield Reflexes - When using the Defend action, if an enemy attacks you deal damage equal to however much your defense score overcomes your opponent’s attack score.
The Team’s Tank. Useful for engaging enemies directly.