TO THE WEALD - An OL Based Darkest Dungeon Quest

CREVECOEUR:
Physical:
Agility - 1
Fortitude - 3
Might - 0

Social:
Deception - 2
Persuasion - 1
Presence - 1

Mental:
Learning - 4
Logic - 2
Perception - 0
Will - 0

Extraordinary:
Alteration - 0
Creation - 0
Energy - 0
Entropy - 5
Influence - 0
Movement - 0
Prescience - 0
Protection - 0

Derived:
HP: 18
Toughness: 13
Guard: 11
Resolve: 11
Armor: 1

Weapon: Plague Grenades and Knife [Precise. Persistent Damage Bane]
Armor: Light Armor

Perks:
Experienced: Weald - Roll with Advantage whenever you use a mental skill in the Weald
Flaws:
Ambitious: Diseases - Sometimes puts his research ahead of the goals of the group.
Feats:
Bane Focus: Persistent Damage (Blight/Entropy) - Roll with Advantage +2 when using a bane attack. Also, rolling with a 5 or above against an opponent’s defense automatically inflicts Persistent Damage.
Death’s Door - Once per day, you’ll be reduced to 1 hp when you’d otherwise be reduced to below 0.

Crevecoeur is a Plague Doctor. Technically. He tends to induce plagues rather than fix them, and enjoys experimenting on his subjects, so perhaps ‘plague doctor’ isn’t the best term for him. Nonetheless, he works with plagues, and uses them against your foes.
Unlike some of the other ‘plague doctors’ you’ve met, Crevecoeur seems friendly. Not very friendly - he still wears a dehumanizing mask and is perhaps too fascinated by disease - but you can hold a conversation with him and easily pretend that he’s not considering how good a test subject you’d be.