“Klaus!”
You’re up immediately, hastily grabbing your
[ ] Pistol
[ ] Sword
and wielding it against whatever beast had awakened you from your -
“Dysentery! Don’t point that thing at me! Save your aggression for the beasts we’ll face, Klaus.” In front of you stands a fellow mercenary, Crevecoeur, donning gray robes and a long, white mask. You’ve met your fair share of plague doctors - mysterious, lonesome, and generally untrustworthy creatures that satisfy themselves poisoning their subects in “experiments”, watching the poor bastards waste away while jotting down notes on pristine scrolls. Crevecoeur is no exception, though he’s somewhat more
[ ] Friendly
[ ] Extroverted
[ ] Annoying
than his fellows.
You put your weapon away, realizing the time - it seems that your reprieve from your task is over. “Where are the others?”
“Marci’s at the wagon already, praying to her gods. Ever since our last expedition, she’s been doubling down on her faith. Hard to lose a lover, yeah?”
Marci, yes, you remember. The team’s medic is a Vestal in the employ of the church, working alongside hired mercenaries in clearing out the old estate and destroying whatever eldritch horror has claimed the land. She’s always been somewhat cold towards her coworkers, but she’d always let her guard down when she was around Paris, the team’s Hellion.
You’d been indisposed in the last expedition, so you don’t know any details. All you know is that she, Crevecoeur, Paris and Donovan the Crusader entered the Cove. Only the former two returned, and Marci has been avoiding Crevecoeur since.
“Remember, we’re off to the Weald, so be ready to deal with Blight and We’ve also got a new rookie, Dallas. He’s a front-liner like you, so be sure to show him the ropes and keep an eye on him. We don’t want another kleptomaniac.” Without waiting for a reaction, he turns out and opens the barrack doors. You follow behind.
“The name’s Dallas, mates!” ‘Dallas’ grins at all of you. “Pleasure to meet you all.” Neither of your companions reply. Marci’s devoted her time on this trip to prayer, while Crevecoeur appears to have dozed off immediately upon boarding the Wagon. Dallas’ grin lessens, but he nonetheless tries to keep it wide as he turns to you. “And you?”
HOW DO YOU PRESENT YOURSELF?
[ ] Respond in kind - One good turn deserves another. If you’re friendly, you’ll build rapport. Roll Persuasion DC 12.
[ ] Be Imposing - He doesn’t seem to be taking this seriously. Perhaps you could impress upon him that this expedition shouldn’t be taken lightly. Roll Presence DC 12.
[ ] Be Instructive - He’s a newbie. Perhaps you could ensure he’s better prepared for the coming expedition. Roll Learning DC 12 with Advantage 1 (Experienced).
[ ] Write in.
In order to vote, copy one of the options and add an “X” to the empty brackets.
For example, if you wish to vote to have a gun, input [X] Pistol. If you wish to find Crevecoeur annoying, input [X] Annoying.
You may only vote once per category - so you can’t vote both “Friendly” and “Extroverted”.
So, a complete vote would look like this:
[X] Pistol
[X] Annoying
[X] Be Imposing.
One last thing: You may have noticed that the last set of choices has ‘[ ] Write in’ as a choice. This means that you can make a suggestion of your own. For example, you might decide to just go back to sleep, or tell him to shut up. I don’t know why you’d want to do either of those things, but if you do feel free to replace the words “Write in” with whatever you wish.
The next few posts will contain all Character Sheets. Your character sheet will be either the Gunner’s or the Warrior’s, depending on whether you pick the sword or the pistol. Dallas will take the other.