Right, and it would be represented as “damage” and/or banes, rather than trying to come up with special rules.
While not exactly real-world, one thing I’ve found missing while trying to decipher the rules is how to handle damage between inanimate objects. For example, I’m trying to create assets for a game that kit-bashes elements from Shadowrun (standard gun-based weapons, hacker decks, etc.) with the setting and tools (Ice Breakers, Ice, and Viruses) from the Android: Netrunner card game.
So far, I’ve taken liberties with the Android: Netrunner card values and the Open Legend rules to create hit points for Ice and Ice Breakers, but I’m not sure how one would go about rolling for an initiative when an Ice Breaker encounters a piece of Ice.
I’ve also made the assumption that combat would involve some sort of roll on Logic.
So perhaps some sort of rules are needed to handle human manipulation of computer systems and code in real-time? Does a robust Hacker Deck give the character a bonus when using an Ice Breaker to break a piece of Ice? And what about viruses?
Maybe this isn’t quite what you were asking for, but I thought I’d throw my $0.02 in.
Sorry, one more thing I thought of that is real-world… Internet of Things? We have stuff like Amazon’s Echo that can listen to you and order stuff. How would stuff like that be handled in Open Legend if a character wanted to hack into it? Or what about the ability to use a laptop’s internal mic to capture the sound of key strokes to learn someone’s password?
Assuming that no one is actively trying to prevent a character from doing this, i would simply decide what CR I think is appropriate and have the player roll (probably Logic, maybe Learning depending on context). If someone is actively attempting to counter this activity, I would have an opposed roll instead.
Good point. Thanks for the advice.
Another option is to go “off script” and make a Computers Attribute. Especially if such an Attribute would be so very integral to the game setting (Like a Cyberpunk/Shadowrun campaign)
couldn’t you just do this via the Knowledge Feat?
Sure technically, but it’s more of “another option”. Other extraordinary attributes seem more magic in nature, a Computer Attribute could represent data slicing, hacking, electronic warfare and processing separate from Logic, Learning or Knowledge.
I mean, yes and no. Just b/c you are good at Hacking doesn’t mean you are good a data slicing, and just b/c you good with one of those doesn’t mean you would be good with electronic warfare.
Extraordinary attributes only seem like magic if you flavor them as such.
Alteration I could see easily being used for data slicing, Influence for hacking, and potentially either one for electronic warfare.
Totally agree. I suppose, more or less, is that I’m positing “homebrew” options as a way of opening up your game more. Because if, for some reason, you’re unable to rationalize a concept into one (or more) of the currently offered Attributes, then players and GM should feel free to create their own options (with GM approval of course)
The player could use current extraordinary attributes and apply them to computers. Prescience superheightened awareness of the web. Alteration can be used for altering code to create a virus or defend against it. Entropy would be viruses or firewall penetration. Protection would be fire walls. Creation can repairs fire walls. You can then have the knowledge feat for computers add advantages of replace the stat as appropriate.
Again, I completely agree. The thing is if you’re also trying to consolidate more computer uses into one Attribute. I would more than likely require different Attributes similar to your scheme anyway @GrimDS.
My only point here is that the RAW rules are great, but dependent on your GM and setting, they don’t have to be the only options. With a system as easy to alter without fear of Balance Loss as Open Legend is… fighting for rigidity with the current system seems a bit contrary. You can add or remove the Attributes given as they make sense to your game.
This is a really great discussion everyone, thank you. I’ve got a lot to think about now as I work on the assets.