So now that we’re running games remotely, we’ve been utilizing discord and sidekick dice bot for rolls; I’ve seen it mentioned a few times as the goto dice roller for Openlegend. It’s been a very useful tool to get games going again. We did notice a possible issue with the exploding/advantage/disadvantage mechanic.
First and foremost, let me say math is not my strongest subject, apologies if I am not grasping something simple. Or perhaps I have misunderstood the explosion process of advantage or disadvantage. I’ll be happy to report it as an issue, but I wanted to confirm that it was indeed an issue with the community here before I do so.
Explosion subsequent rolls are not being kept on advantage.
Here is the scenario:
An advantage roll for 1d6: /r 1d20! + 2d6!k1
result: (18) + (
5 +6 + 1 ) = 24
2 d 6 were rolled, one of them exploded: so out of the 5 and 6, the six was kept. However, the 6 that exploded rolled a 1, which was removed, due to the k1 (keep highest 1) syntax.
The result should have been 25, yes?
Is there better syntax or a way to handle this sort of thing?