Hi there… I’m currently preparing a modern setting game, where the characters may have access to some explosive stuff like mines or Semtex / C4. How would you rule these items? First I thought, I could have it loosely oriented at the grenades, but setting a mine is not quite an action you take in a combat. It’s much more an item you set outside of the combat, which then acts kinda on its own. So how could the stats for such an explosive look like?
My approach was:
Category: Close Ranged
Properties: Expendable / Area (10’ cube) / Delayed Ready / Stationary
Banes: Persistent Damage, Knockdown, Forced Move
But what could the attack attribute be? And should it be the attack attribute of the character who set the mine, or should the mine itself have an attack attribute value?