#Extraordinary Weapons (Better Layout in Progress)
###Black Death Spear
Weapon (Extending Spear), Deadly 1, Damage (Entropy)
The blade is so finely sharpened, one shutters by just bringing it close to their skin. It gleams an ebony color, and sometimes, one might swear they could see black smoke around it
It grants a total of Advantage 2 (1 from deadly, 1 from 2-handed), and can deal either Forceful or Entropy damage.
Cost = 0 (Weapon) + 3 (Deadly 1) + 0 (Damage) = 3 WL
###Improved Black Death Spear
Weapon (Improved Extending Spear), Deadly 3, Damage (Entropy)
The blade is so eerily sharpened, the blade almost seeming to vanish into blackness if you stare too long. It gleams an ebony color, and sometimes, one might swear they could see black smoke around it
It grants a total of Advantage 4 (3 from deadly, 1 from 2-handed), and can deal either Forceful or Entropy damage.
Cost = 0 (Weapon) + 5 (Deadly 3) + 0 (Damage) = 5 WL
###Jagged Bunny Tooth Spear
Weapon (Improved Extending Spear), Bolster 3, Persistent (Bolster), Damage (Entropy)
The blade is a little happier than the other one, a soft pink color. It seems to vibrate in a way to encourage the wielder to strike better. It gleams an ebony color, and sometimes, one might swear they could see black smoke around it
It grants the Bolster 3 (advantage 1) boon and the weapon sustains it itself, and can deal either Forceful or Entropy damage.
Cost = 0 (Weapon) + 2 (Bolster 3) + 3 (Persistent) = 5 WL
###Black Blood Armor
Armor (Breastplate, Heavy), Life Drain (5)
Wanting to create something that can aid the wearer, she focused the energies to allow the armor to grant the user Life Drain even if they do not normally have the ability to do so
Wearer can use the armor to invoke Life Drain (with attribute 5 [2d6], needing CR 20).
Cost = 0 (Armor) + 2 (Bane @ 5) = 2 WL
###Improved Black Blood Armor
Armor (Breastplate, Heavy no Slow[WL 4]), Life Drain (5), Persistent (Life Drain)
Wanting to create something that can aid the wearer, she focused the energies to allow the armor to grant the user Life Drain even if they do not normally have the ability to do so, and in a way that they don’t have to focus on it.
Wearer has Life Drain active as long as they wear the armor. Using a Minor action they can deactivate it, and then re-activate with a Minor action.
Cost = 0 (Armor) + 2 (Bane @ 5) + 3 (Persistent) = 5 WL
"The Wicked"'s Wooden Leg
Fantasy Fluff (click to see)
*It would take a discerning eye to notice the power lying within this potent wooden leg. However, it isn’t suprising this goes unnoticed, as most eyes that have seen this item have done so as it came crashing down upon them while wielded by Krund, the Half-Orc Barbarian, thus ending their life and possible pursuit of investigating what appears like a simple club.*Originally this roughly hewn wooden leg was worn by the Great Barbarian Shaman, Ortha ‘The Wicked’. As time passed, the wood absorbed the sheer power and force that was Ortha. This warped and made the simple wooden leg far more powerful. Wielded by anyone, they will soon discover it holds far more to it than a simple club. Wielded by a descendant of Ortha, however, it the true legendary nature of this club will be revealed.
Cost: 10 WL [Uncraftable] (Click to view details of the item)
**Properties**- +0 = Weapon (Club[Forceful, Swift, Versatile])
- +5 = Deadly 3
- +0 = Damage (Entropy)
- +3 = Persistent
- +2 = Life Drain 5
###Legendary Item
When wielded by someone of the bloodline of Ortha ‘The Wicked’ the item is also Unfailing (rolls of 1 = the max value instead and explode) and gives a +1 to Might and +3 to Will