It adds complication to dice rolls and goes against the spirit of OL.
You are confusing complication with complexity. Some people like complexity, and they are very irritated by Open Legend’s apparent lack of it. If this is your benchmark, Advantage levels add complication and shouldn’t be in the game because they add dice. It’s a shit argument.
What you also seem to be forgetting is that, for a player, rolling extra dice because they succeeded at something is fun. I don’t care about design elegance if it means my players get to have less fun.
Also “this does not add up to what I personally believe Open Legend should be like” is not an argument at all. I am not designing stuff for the core rules of Open Legend, I am designing stuff for myself and am looking for opinions on how to balance it. If you don’t like it, don’t use it. Saying “it goes against the spirit” is 100% subjective and akin to walking into a Thai Restaurant only to tell the chef that you do not like Thai food and will not be eating there.
Tier 1 is significantly better than Attack Specialisation
[…]
Attack Specialisation has you covered for the effect you want here.
It has an entirely different effect than Attack Specialisation. Attack Specialisation increases the chances of a damage being dealt to the HP of a character, and also the amount of damage being dealt, while this explicitly does not do that. The whole reason I designed this in the first place was to allow characters to deal more damage while not increasing their chances of surpassing an opponent’s defence score. Attack Specialisation does not do that and is thus not the same. “You could use something that is similar but mechanically unfit to represent what you are trying to do and therefore you should not do this” is a shit argument.
your description really doesn’t match up with how combat works in Open Legend
Actually yes it does. I understand how combat works in Open Legend. It’s narrative focused, and there is a significant difference between a hit and a non-hit. With a non-hit or glance, the most you can get is 3 damage. This is a situation in which you sprain your ankle dodging, or crap your pants because you saw a bullet go right past you. You can also have this be the effect when players do more damage, you’re just a little more limited as a GM creating the narrative when they have this Feat, as you should be when indulging players and their character concepts. That is why the effects of this Feat only apply when you do more than minimum damage.
Maybe you shouldn’t be concerned with what HP loss could represent, but what it actually does represent. Taking this Feat marks a narrative decision by the player to create a character a certain way, and arguing that a character could also have been created in a different way is a shit argument, because the character was de facto not created in a different way.
it’s not much different from Persistent Damage
It is not at all like Persistent Damage. You either did not read the feat description or you did not understand what I wanted to convey, in which case I should have been clearer.
you can accomplish this via Craft Extraordinary and do expendable items and augmenting items.
So I can accomplish this effect in a more complicated way? Great reason. How about we remove Martial Focus from the core rules because you could accomplish a similar effect with Attack Specialisation? I mean sure, the effect is far from identical, but you could do it. You see how that’s a shit argument?
The only actual constructive criticism in this entire thread was:
[This Feat is too cheap. It should coast at least 3.]
I mean sure, it was worded in a way that suggested this is a finished product, which it explicitly is not, but if you peel back the dismissive attitude, that is the valid criticism you are left with. But instead of explaining your reasoning and offering solutions to the balancing problems at hand, you write a dissertation on the nebulousness of narrative, and how that is a good thing, as though the nebulousness of narrative wasn’t something one has to cut through with concrete narrative during play. Yes, it could be these other things, but it isn’t.
What is it with this community and its fear of people openly adapting a game system explicitly designed to be open and adaptable? Every time I see anyone posting anything they made, the main criticism seems to be “this shouldn’t exist because it goes against muh spirit of the game.” Sometimes suggestions on how to make it work follow, but never without an arrogant diatribe. Unless something can be exactly achieved with rules that are already in the game, the reason a new element of play should exist is because someone saw the need to make it exist.
Praising a nutrient bar because you can flavour it with anything only to then scold anyone trying to actually put flavour in for sullying the purity of the product suggests that you are too caught up in the potential flavours the nutrient bar could have that you have forgotten how bland it actually tastes.
I find it ironic that, of all the gaming communities I have been a part of over the years, the one around the gaming system defined by its open-ness to a person’s taste is the one with the most closed-minded purity fascists. The community around the system that proudly says “everything players do matters!” will, instead of helping people make things work, declare their ideas sacrilege and thereby make their work not matter.
If homebrew goes against the spirit of Open Legend, then that spirit will wander Limbo forever.
The survival of Open Legend as a system is 100% dependent on homebrew at this point, and yet the community seems incapable of treating those willing to put in the work with anything but imperious condescension occasionally followed by good critiques packaged in haughty sneers. It is this attitude that will ultimately spell the doom for Open Legend as a system and confine it to the grave of irrelevance. I for one am no longer interested in contributing anything to this game, because all I get for trying is a shower of arrogance. I know I am not the first one to do this, and I also know I am not the first one to be put off the whole system after browsing the forums. There are a lot of good people here, but the atmosphere in this community is one of creative asphyxiation.
Goodbye.