Extended range for extraordinary attributes

@Carl @honeybadger @brianfeister I see the point of 2 feat points seeming low. 3 pts might be more appropriate, allowing a character to base the majority of their build on the Feat early on.

On the other hand, 2 pts allows for some interesting combinations at character generation!

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@ConradCurtis @honeybadger @Carl the reason I’m thinking 2 points is to meet in the middle. For martial non-extraordinary characters, increasing weapon range is a much smaller benefit. For extraordinary attacks, it’s much larger, so my thought was to meet between the two.

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I can get behind that idea. 3 points should be for hugely game changing options. Attack range of Extraordinary attributes don’t really fall in that category.

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Also, weapons will always have this advantage/versatility over Extraordinary attacks:

Projectile weapon attacks can target foes within their range at no penalty. Attacks suffer disadvantage 1 per extra range increment beyond the first, to a maximum of disadvantage 2 at three times the weapon’s range.

So you can shoot beyond your range with a weapon, but extraordinary attacks can not do this.

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@honeybadger : Just want to say that I really like the idea of a feat that reduces range to grant Advantage. I completely agree that it could yield really interesting characters (Flaming, Exploding Berserker with 0 Range and Area Manipulation I, anyone?). Not sure if @brianfeister saw this suggestion, but I’d be interested to hear his thoughts on it as well.

Not sure if it’s something that would make it into the core rules, but I’m definitely going to fiddle around with the statistics of it to see if I can make a homebrew feat. I’m always a fan of ā€œmelee magicā€ classes.

EDIT: Thought about it a bit and realized you could ā€œsort ofā€ do this already by using Attribute Substitution (Extraordinary Attribute -> Agility/Might) and then using Unarmed Strike (or dual-wielding) to give yourself Advantage 1 on the strike. Of course, this isn’t quite the same, as you can still use the Attribute at range if you wanted to, but it’s an interesting way to try it out. :smiley:

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I like it enough that I would use it as a House Rule in my own game, but not enough to include in Core :slight_smile:

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realized you could ā€œsort ofā€ do this already

@Hassurunous that is clever…that is really clever. What a good system.

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