Sorry for spamming you all with questions - I hope I haven't just missed something in the core rules here but after putting together the character sheets for tomorrow's session (our groups first OL session!) I've stumbled upon something that has me scratching my head.
I'm gonna use the Slowed Bane as an example - so there are two ways to invoke this bane. You either do a bane attack where you simply need to exceed the targets defences OR you do a damaging attack with the relevant attribute and if you exceed the targets defences by more than 10 then you can invoke the bane in addition to dealing damage. It's my understanding that doing a bane attack doesn't necessarily deal damage, so if bob the ice mage invokes slowed as a bane attack, he encrusts his foes lower legs in a thin layer of ice - not harming them, but slowing them.
Now, I had assumed this was a sort of balancing mechanic. Bob the ice mage can either guarantee a slow (assuming he succeeds a bane attack) or guarantee some damage (assuming he succeeds a normal attack roll) but he can't guarantee both, that requires an exceptional success of 10+.
Now. If any of this so far is incorrect then please correct me and you can probably ignore the rest of this because this is where my confusion comes in.
Ivy the ranger also has the Slowed bane. But she does it by shooting an arrow into her targets legs. If she was to do a normal attack, exceed by 10 points and invoke the bane then that's not a problem. But if she was to do a bane attack, exceed by 1 point then the slow should still apply, but it doesn't make sense for her arrow to deal no damage (where as it does make sense for the ice to deal no damage) so does she do the standard 3 damage in addition to succeeding on the bane attack? Thereby guaranteeing both damage and the slow?