This, this right here, is WHAT open legend is about. That is part of the CORE of open legend. Just b/c you have access to something doens’t mean you use it, you use what makes sense for the character.
You can have 2 players, who (though it would be hard to happen) pick the exact same attributes, and exact same feats, and they could be completely different in how they do things. Yes, they’d still be rolling the same attributes, but the flavor/fluff they use to describe what they are doing could be entirely different b/c of a character concept.
Open Legend is all about the narrative. I’ve had 2 players the both specialize in the same attribute, but they are very much different characters, and the way they use it is very much different. They don’t feel like they are robbing from each other at all.
This, also, is what Open Legend is all about. It is designed to be adapted and worked to fit into settings. When settings are made is when Open Legend really begins to work. Some settings will have limitations to fit the theme.
However, we always encourage to use the system AS IS before trying to make changes. This is actually a general recommendation for any TTRPG. That before you start to tweak and change things, see what it is, and how it is offered.
A lot of times, in your mind, you don’t see how something really works until you actually do it and use it. And people are often surprised that you really don’t need to homebrew that much, if at all, for different settings.
That doesn’t mean you won’t want to homebrew later. I’ve made some custom things, and it’s why I put the wiki up to help collect those things.
For me, I don’t really see a need for messing with the Attributes yet, at least nothing from the community that has really shown it was needed. Doesn’t mean that will always be the case, but I always encourage to use it as it is, and actually play with it so you understand it better before changing it.