Average Roll Breakdown by Attribute Dice

Yup, the exploding dice rolling mechanic is a known issue with Roll20 @Carl.

So, crazy news folks! For folks like @Hassurunous, @GartLarissa, @Daranar, you’ll either find this hilarious or hate me

As it turns out, the calculations for most die roll stat charts have been wrong all along :smiley:

I’ve been too busy working on other things, my buddy who made http://spandox.com/rollopen.htm is a veteran computer programmer so I never bothered to check his work UNTIL NOW!

I’m laughing maniacally, knowing how it’s not as big of a deal as people will think it is and also bracing myself for a storm of controversy.

Turns out, the the thing that’s wrong on Roll20 was also wrong on http://spandox.com/rollopen.htm this entire time :joy:

I’ve fixed the logic and forked a new (correct) version. The impact on the average (naturally) scales depending on how much advantage you have, and the miscalculation can be quite dramatic at high advantage totals.

Previously - d20 + 3d10 (Advantage 10) = ~45.99

Correct - d20 + 3d10 (Advantage 10) = ~39.13

Previously, getting a 70+ on that roll had a 4.06% chance
Turns out, it’s actually 0.46%

Without further adieu, you can check out the fixed stat generator (I’ll redo the user interface later when I have time) at:

https://openlegend.github.io/open-legend-stat-gen/index.html

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